There's a lot going on in this level. If you're
stuck or don't know what to do, there'a good chance you missed reading
an Infomat somewhere along the way. The Infomats explain everything
here. Go back and look for some infomats you might have missed, and
make sure to read them. In this level they're pretty important.
If the other robots in this level are moving too
fast for you, remember this:
- All robots move in a predictable way. You can
study spinbots and mowbots and see how they move, then time your
moves with theirs so you don't get clobbered.
- If you're still having problem with mowbots and
spinbots, remember you can slow the game
down at any time to get through a tricky part then speed it
back up to continue playing. Click here
for instructions on slowing the game down.
A few facts about mowbots:
- If you get a block in a mowbot's way, he'll turn
to his left (counter-clockwise).
- Mowbots aren't smart enough to turn when they're
headed for water. They'll fall in and sink in a puff of black smoke.
Don't worry, they're not dead, just tooling around underwater mowing
the sea floor.
When you die and restart, you lose anything you
might have picked up along the way, including punchcards. You'll need
to go back and get the punchcard in the upper-right of the level.